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There they are...8/16/24/48/96 tracks that youve painstakingly recorded, overdubbed, erased, and recorded some more.... so now what? You cant play with your mixers knobs every time you want to hear your masterpiece! You need to blend all those tracks to (usually) a 2-channel, stereo mix. In other words, mixdown your tracks.
I'm also going to have to presume you already have a decent monitoring chain in place. You can't make good sonic decisions if you can't properly hear what your tracks sound like! And it IS true - headphones are not considered a "decent monitoring chain." While they are useful for double-checking your mix, and proofing it for noise or artifacts that don't show up on the monitors - they are horribly ineffective as a primary mixing tool. You also
want to pay attention to the volume of your monitors as
you mix. There are many different preference engineers
take to levels, but it is commonly accepted that 85dB SPL
is where human hearing frequency response is most flat,
and this is typically where many engineers leave their
levels at... it is good practice though, to vary
listening levels while mixing to get a feel for the mix
balance at different volumes. Mixing too loud almost
always results in unbalanced mixes, mixing at softer
levels usually produce more balanced results. Next? OK - Im rested, my ears are rested -- lets do this thing........... Well.... throw up the faders and see what you have to work with.... yes, ALL of them.... what you want to listen for are the tracks that are working, and the tracks that arent. Yeah, the guitars are fighting during the choruses, the background vocals arent working midway through the verses, the lead solo starts too early.... and of course, youre taking notes for yourself as you do this... The plan
here is to take out the stuff thats not working
together, and leave in the stuff that IS working....
there are a couple of ways to do this: 1) use EQ to
tailor the portion of sonic spectrum a track will fit in,
and 2) mute the track at the problem spots. Lets talk about muting....thats right, you pull the track right out of there! If it doesnt help the song it doesnt belong - period. Mixdown is the time to be blatantly critical of every track thats been put down... you dont reduce the volume, you dont bury it behind something else - this simply results in messy mixes -- it either works, or it doesnt......... you will accomplish muting either by automation (via software or mixer hardware), or the old-fashioned follow-the-timelog-with-your-hands-on-the-mute-button technique. You dont have to mute the track completely either - you can add interest by pulling it in and out of the mix at key spots (obviously not at the places where its causing mix difficulties!) "But I like
the track that doesnt work!" First, some EQ background.... its not cut-and-dry -- there are various ways to use EQ, and EQ decisions you may have made during tracking will affect the mix process. The addition of EQ into the signal chain always results in "some" compromise of the waveform by introducing phase-shifts (time-based artifacts that can results in comb-filtering of the waveform) - especially when boosting frequencies. Cutting frequencies can result in less of these artifacts, so it is generally advisable to apply EQ by cutting frequencies you don't want, rather than boosting the ones you want to enhance - a practice known as subtractive EQ. The quality of the EQ itself also dictates the artifacts - cheap EQ gear means more artifacts, mastering-grade EQ means significantly less (for comparison, a Weiss EQ-1 used by mastering houses runs about $5500 US)... So, using EQ to shape sound is a bit of a compromise - yes, it changes the signal, but it introduces "some" small signal degradation.... the obvious solution is don't use it--- er, at least, not until absolutely necessary. "But wait...", you say, "I need it, my guitar/bass/drums don't have that sound..." Well ok... for line-level instruments such as synths, you certainly can use EQ to shape the sound.... but for mic'd sources, it's much better to use mic selection and mic placement to get the sound you're after, rather than reaching for the EQ knobs.... for example, don't brighten an amp by boosting your hi-shelf EQ - change amp settings, change guitar pickups, change amps, move that mic closer to the center of the cone... if you're not getting the sound you want, maybe you're using the wrong instrument/amp combination! Another point to keep in mind - try to get your tracks sounding the way you want during tracking - if the tracks "to tape" are sounding the way you want them, then selecting sounds during overdubs become much easier. And even better, during the mixing phase, you'll find your tracks will blend better (since you've already blended them correctly in the tracking process!) Best guideline to follow: never "fix it in the mix" - fix it now - move a mic, change the mic, change the source, move the source, switch rooms. If none of these work, then reach for EQ! During
mixing - if you've done your tracking homework, there
should be less work needed in getting the tracks to fit,
since you've taken so much care during the tracking
process. But very likely, there are still some tweaks
you'd want to make.... I strongly suggest you adopt the
subtractive EQ approach - cut instead of boost. If there
are too few highs, remove some mids or bass to shape it.
This does two things - minimizes phase-related artifacts,
and more importantly, reduces unnecessary signal level
that will eat into your mixer's headroom (since cutting
will reduce the amount of frequency "space" a
waveform will take up.) Well - thats the basic EQ theory... so now were going to shape the tracks of our mix with EQ. To do this you do have to have some concept of the audio picture youre about to paint, within two frames of reference 1) the various frequencies of the tracks, and where they sit; and 2) the placement of the tracks in the soundstage in front of you (between the left and right speakers). The charts
below will give you some indication of the frequency
ranges for various sound sources that will help guide
your use of EQ. These charts, however, don't tell you the whole story.... the two frames of references I mentioned earlier are related in terms of their effect on the sonic soundscape of a mix. Think of a mix as a 3-dimensional space in front of you... you have control over the left/right, the high/low, and the front/back of the sound stage. The tools that let you manipulate this area are Panning (for left/right positioning), EQ (for high/low positioning), and Fader Level (for front/back positioning). Homing in on EQ for the moment, keep in mind that as you shape your tracks, higher-frequency tracks will appear to come from higher up in the monitors than lower-frequency material. This can be useful in positioning guitar tracks - if a guitar track is fighting with something else in the mix, you can "move it away" from the offending track by removing some bass content in conjunction with panning. As for Panning - it alone can also be used to separate mix elements into distinct positions in the mix. For example, panning a keyboard rhythm part off to one side while panning a complimentary rhythm guitar part to the other will result in a pleasant, wide and full rhythm section whose elements don't interfere with each other. When using panning, it is often helpful to envision a music stage in front of you, and place the tracks within that space as you would normally hear at a concert. You may not keep the tracks in this position as you build-up and further define your mix, but it does make a useful starting point. And finally, Level -- faders allow you to control the level (and thus how close or how far away the source is) of the track in the mix. No tricks here except that you really shouldn't use level to hide a track -- if the track doesn't work, simply mute it..... you want a track to be more "in your face" move it closer to you, you want it to sound as if it's further away (like towards the back of the stage!), lower the level. An extremely
important point to remember is to maintain your relative
levels so that you don't eat away at your mixer's
headroom -- if you've set all the levels of the tracks
and find you have to push your solo track level very high
for it to cut through, then you've got all your other
track's faders set far too high. Unless you've got
6-digit consoles that are more forgiving of
"level-pushing", most mixers will start
sounding pretty harsh if pushed too hard. But wait a minute! What about reverbs,
delays, and all those cool other effects -- you didn't
mention a thing???
One effect
that is very misunderstood (and often poorly used) is
compression -- this effect can be an important part of a
polished sound both during the tracking AND mixing stages
of the production process, again, if used properly. A
colleague of mine wrote an excellent article (with
examples) on the use of compression... check out Moshe
Wohl's Description of
Compressing/Limiting for some great notes on the subject. So we've tamed our tracks with EQ, balanced fader levels, set up some nice ambient effects, you've made your muting/adjustment notes and everything is sounding great... this is the "work" part of the mix -- the previous tweaking was the "fun" stuff, now - depending on how many mutes, volume, pan and EQ adjustments you have to make (if you have mix automation, it's a no-brainer!), you'll want to rehearse your mix a few times before hitting Record on the mixdown unit. In this process you treat the mixing console like an instrument - following your notes as you go along. At 01:10:25 drop level to -5db on track 3, 01:40:30 mute track 6, you get the idea... The point is to become familiar enough with the mix moves you have to make so that you're not looking at your notes so much that you miss something. For complex mixes, get your bandmates/family/girlfriend to help you with an extra pair of hands! Once you've got the mix moves down smoothly, fire up the mixdown recorder! A quick note
on mix levels -- it's a very good idea to keep your
levels strong and balanced throughout the mixing process.
Having to turn up the recording level on the mixdown unit
because you've got the levels too low on your mixer
usually results in unnecessary noise and possibly
distortion if the levels are extremely diverse. Remember
that all gear has an optimal signal level range and your
best results are obtained by staying within it. Know your
gear and what's it's capable of handling in terms of
low-level noise and high-level distortion. In addition,
use the meters as a guide, but always let your ears make
the final decision -- you hear with your ears, not your
eyes! So..........
once you've got that mix take down and you like the way
it sounds, you're done, right??? Take heart
though - as you learn mix translation with your system,
it does become easier - and with enough practice, you'll
develop a feeling for what works and what doesn't. The
art of mixing is very broad... The best way to approach mixing is to read as much as you can about common approaches, while at the same time, practicing the techniques you've read about and adapting them to suit your own needs. Some recommended reading related to the art of mixing are:
Always remember - music is art... art is subjective... and your music is your art. Make it sound good to your ears first, then worry about everyone else's! ------------------------------------------------------------------------------------- Bruce Valeriani is the owner/engineer of Blue Bear Sound in Ottawa, Ontario, Canada.
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